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October 22 2009
September 08 2009
Beyond Scrum: Lean and Kanban for Game Developers
Beyond Scrum: Lean and Kanban for Game DevelopersJuly 24 2009
Nathan Bain a colleague at Global Radio does a Testing Talk and presentation at Skillsmatter.
June 23 2009
“— Kanban and RetrospectivesA basic starting point would be:
”
- Stop the Line for special cause problems
- Monthly Retrospectives with Operations Reviews for common cause problems
- Quarterly Value Stream Mapping to reassess the whole value stream
Reposted by
rozza
Introducing Kanban, Flow, and Cadence
A great article examining different aspects of lean philosophy. It also has some good formulae for metrics.
Reposted by
rozza
June 11 2009
“ Some of the most common TDD Anti-Patterns that others or myself (James Carr) have encountered “in the wild.” ”— TDD Anti-Patterns
June 08 2009
Version Control for Multiple Agile Teams
If we have several agile development teams working on the same codebase, how do we minimize the risk of stumbling over each other? How do we ensure that there always is a clean, releasable version at the end of each iteration? This paper describes an example of how to handle version control in an agile environment with multiple teamsJune 02 2009
Git workflow for agile teams
An nice example of a how Hashrocket uses git for feature developments, bug fixing and Quality Assurance.May 12 2009
The Dreyfus Model - an interview with Andy Hunt
Reposted by
rozza
May 01 2009
Reposted by
maharaja
April 23 2009
Lean and Agile: Marriage Made in Heaven or Oxymoron?
Lean and Agile: Marriage Made in Heaven or Oxymoron?April 22 2009
“ easyb is a behavior driven development framework for the Java platform. By using a specification based Domain Specific Language, easyb aims to enable executable, yet readable documentation. ”— easyb makes it easy, man
April 08 2009
All About Agile
Some files on agile that you can download thanks to the "All About Agile" Google GroupApril 07 2009
User Story Estimation Techniques

User Story Estimation Techniques
April 06 2009
Play fullscreen
Dynamic Burndowns: via Steve Donie
Beyond Story Cards: Agile Requirements Collaboration
You need a visionary product manager to work with your team. If you have one, you don't need to define all the details of your requirements in advance: you can wait until the last responsible moment.If a release is more than three months away, all you may need is a vision for that release.
Up until six weeks before implementing a feature, a basic description of the feature on a card may be enough.
You'll need stories for planning about six weeks before implementing, and once you start implementing a feature, you should specify it in detail.
Fit is a great tool for using word processors to create customer acceptance tests, and combined with some prose descriptions of the tests, a Fit document can also work as your specification.
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